Thread:Crowsoul50/@comment-33229352-20190329041930

I think I got everyone

Name: ???

Nickname: The Jackal

Age: Somewhere in his mid to late 20s, but has been alive for much longer.

Gender: Male

Pronouns: He//Him

Sexuality: Unknown, but he's heterosexual

Species: Mortal

Deity They Work For: Technically Orphos. He's the ringleader of the Masked Ones.

Appearance: The Jackal is outfitted in black body armor from head to toe. A few strange bronze/gold runes and symbols adorn it, and they almost seem to glow in dim light. He has an athletic build and stands at about 6 feet tall, not counting his mask. He has a knife sheath strapped to the outer part of each thigh and bicep, along with ones hidden on the inside of his boots. His head is covered in an obsidian mask that covers his entire skull in the visage of a snarling jackal, and has gold metallic accents around the eyes, mouth ears, etc. as well. His face cannot be seen through the mask.

No one has seen him without the mask besides other members of his group. The Jackal has jet black hair cropped close to his head. His face is angular, with sharp cheek bones and a strong jawline, making him handsome in a severe kind of way. His eyes are a metallic gold color that matches the runes and accents on his armor and mask.

Personality: The Jackal, like his namesake, is extremely crafty. He's charming to his targets, effortlessly maneuvering them so the rest of his squad can take them out in order to harvest their souls. His powers of persuasion are only amplified by his intelligence, something that can be his downfall. He can be overconfident in his abilities and wit, causing him to get into situations over his head.

The Jackal has an affinity for swindling. Something about cheating another person without their knowledge gives him a thrill. It could be said he's in love with his own intelligence; which gives him an almost narcissistic air. A powerhungry ladder climber, he will do anything that he thinks will help him get to the top and stay there. His ambitions give him loose morals at best, and he isn't above lying or manipulating the other Masked Ones to achieve his goals. He justifies his actions as an means to his end; only the destination matters, not how you get there. He is, however, protective of the other Masked Ones. He sees the world in an "us against them" light and presses this view on his group members, making them more inclined to follow him. Overall, the Jackal is a cunning and ruthless individual with his own well-hidden motives.

Theme Song:

Weapons: He has multiple knives (as mentioned in his appearance). He is proficient in hand-to-hand combat as well.

Powers: In exchange for an eye and a portion of his soul, Orphos gave the Jackal the ability of persuasion. With the aid of the Eagle's poisons (which makes the victim much more open to the power of suggestion), the Jackal can easily convince his victims to do what he wants. This has a significantly lesser effect on deities and demigods, and he doesn't typically use it on them as he targets mortals and their souls. He occasionally uses this ability to pressure the other Masked Ones to fall in line. Many individuals aren't aware that they are being manipulated, but to a bystander with a well-trained eye, it's fairly easy to spot. The longer the Jackal talks to someone, the easier it is to make them comply. If the victim's attention is broken for too long, such as if they are distracted for an extended amount of time, or their attention is fully invested in something else, he has to start over. If the potential target is aware that he is attempting to persuade them, this power is drastically weakened.

The masks that he and the others wear are cursed. They stop the wearer from aging and can heal injuries more quickly than the average mortal body, but this comes at a heavy cost— the mask cannot be taken off through physical or magical means, and requires souls to feed on to maintain the wearer's unaging appearance and heal them. If the wearer fails to provide the mask with souls, it consumes the soul of the user, along with their physical body. This is the only way for the mask to become available to the next user.

Backstory: Many years ago, the Jackal and his compatriots encountered Orphos at a soirée in the medieval sect. The god seemed eager, almost to the point of frantic, to give away a trio of masks with the promise of near immortality to the wearer. He sweetened the deal by adding an ability of the customer's choice for a reduced price. The Jackal accepted, and through an exchange of one of his eyes and part of his own soul, along with the Hyena's voice, gained the mask of the Jackal and ability of persuasion.

Crush: N/A

Other: Athena

•••

Name: ???

Nickname: The Eagle

Age: Unknown, but younger than the other Masked Ones. Legends place it anywhere from 18 to mid 20s.

Gender: Female

Pronouns: She//Her

Sexuality: Heterosexual

Species: Mortal

Deity They Work For: Orphos

Appearance: The Eagle is the shortest of the Masked Ones, standing at a respectable 5'8. She has an athletic, flexible build, with pure muscle. She has the same type of body armor as the Jackal and the Hyena, but her runes differ. They tend to be rounder and more fluid-looking, along with a drawing of wings etched in the plating on her shoulder blades. Her mask is that of an eagle, with an obsidian base and metallic gold on the beak, around the eyes, and outlining the feathers on the rest of the mask. Her face also cannot be seen through it.

Underneath the mask, she has short, curly golden hair that barely touches her shoulders. Her skin is pale, with freckles dotting her face, neck, and arms. Her eyes are very dark brown, almost black. A small scar traces down her right cheek, a result of an altercation from one of her family members as a child.

Personality: The Eagle is the most emotionally balanced of the group. While the Jackal and Hyena may rush into situations without a plan, expecting their respective brains and brawn to protect them, she pulls them back. She is their voice of reason, their restraint. The Eagle is a bit distant from her group mates, often opting to spend time alone when they aren't hunting for souls. This, coupled with her naturally suspicious nature, makes her appear stiff and cold to anyone she interacts with outside of the Masked Ones. Her suspicions make her difficult to manipulate at some points, to the frustrations of the Jackal. She has a twisted, humorous sense of justice, which shows its true colors when she's on a vengeance quest. She prefers to use her poisons because they are difficult to trace, and in the situation of a deadly mix, she can watch her victim suffer.

Although she can be mistrusting, she does have a tendency to give her fellow Masked Ones the benefit of the doubt. If given the choice of believing a stranger or believing the Hyena or Jackal, she would pick one of them over the stranger.

While she bears a mostly poised demeanor, her wrath is a sight to behold. She can hold a grudge for decades, and exacts that grudge at any time she pleases, without provocation. She will strike where it hurts, taking what a person cares about the most. This she does with no remorse.

She doesn’t like talking about her past or her family, and any kind of pressure to make her do so will result in stony silence and perhaps an unpleasant addition to the asker’s next meal.

Theme Song: Animal Cannibal- Possibly In Michigan

Weapons: She has many vials of various poisons and concoctions that she implements to hunt mortals, or aid her group mates in hunting theirs. For example, she has a specific mix that makes someone more open to suggestion, something the Jackal uses on more difficult targets.

She also has a blowgun and darts. She adds her mixes to the darts so she can use them at a distance.

Powers: In exchange for the souls of her four family members, Orphos gave the Eagle the ability to "hear", or sense the souls of others. She uses this to gauge their energy level so she can more efficiently provide souls for her mask and the other’s masks as well. The more energy the soul has, the more less souls it takes to satisfy the mask. These targets tend to be the most difficult, though, so the Masked Ones will stick to easier, low-energy souls. They will take the occasional risk, though.

She also has the same curse as the other Masked Ones.

Backstory: She attended the same party with the Jackal and Hyena. When she asked for the eagle mask and for the ability to sense souls, Orphos laughed and jokingly told her that she would have to kill her family in exchange for such a power. A few days later, she summoned Orphos and promptly showed him her four family members after she poisoned their water. He was appalled at her apparent glee over her deed. Overwhelmed at the prospect that he had to follow through with his end of the bargain, he threw in a twist of his own at the last second; along with giving her the ability to sense souls, he bonded her own family's souls to the mask of the Eagle, forcing her to have to listen to them for the rest of her life. They mostly scream for hours on end and offer contradicting advice, causing her to act sporadically on occasion.

Crush: She has a small one on the Hyena.

Other: Zeus

•••

Name: ???

Nickname: The Hyena

Age: The youngest of the group, he was 19 when he stopped aging.

Gender: Unknown to the public but is assumed male, he is in fact male

Pronouns: He//Him

Sexuality: Heterosexual

Species: Mortal

Deity They Work For: Orphos

Appearance: The Hyena is rather intimidating. He stands at almost 7 feet tall and is absolutely ripped, courtesy of his deal with Orphos. He’s built like a stack of boulders. He wears the same type of body armor as the Jackal and the Eagle, but the runes on his are more geometric. His mask is in the same style as the others, though the gold accents on his are more stylized and prominent than the others. You cannot see his face.

Underneath the mask, the Hyena has a surprisingly boyish face, with round features and warm grey eyes. He has short, spiky brown hair and dimples on his rosy cheeks.

Personality: The Hyena is one of the more emotional of the group. He has a desire to be heard and express himself, a rather unfortunate circumstance given that he cannot speak. He very much thinks with his heart before his head. He didn’t want to get into the whole cursed mask business, but he ended up doing so because the Jackal asked him to. The Hyena didn’t have a lot of strong family ties as a kid, and views the Jackal as the father figure he never had. Because of this, he puts the Jackal on a pedestal and believes he can do no wrong. This kind of blind faith makes it very easy for the Jackal to use him. He’s not as dumb as you might think, though. Although he’s very forgiving, he values trust above most everything else, and one of the few things that he won’t stand for is a breach of that trust. He’s very honest with the other Masked Ones, and expects the same from them.

The Hyena acts as the group’s executor, a strange job for someone so emotionally inclined. The Jackal assigned him this duty hoping it would toughen him up, but so far, it hasn’t done much. He doesn’t even like lying to their mortal targets, and will often apologize right before he kills them.

Theme Songs:

Weapons: The Hyena relies on his brute strength for most situations, but also carries a massive double headed war hammer strapped to his back. He handles this easily, raining devastating blows with ease. He tends to be a bit slow on his feet, though, and relies on the speed and agility of the other Masked Ones in close quarters.

Powers: In exchange for his voice, Orphos gave the Hyena supernatural strength, and also used the Hyena’s voice to amplify the Jackal’s power of persuasion. Orphos realized the Hyena was partaking in the deals simply because he wanted to appease the Jackal, even at his own expense. To reward him for his loyalty (and to also give him a way out should he ever come to his senses), the god also gave the Hyena the ability to teleport himself and up to three others. The Hyena uses this ability to transport the Masked Ones to and from the different sects to find targets for their hunts.

Backstory: The Hyena is the third and final attendant of the party with the Jackal and the Eagle.

Other: Ares

Name: Oswin Hanover

Nicknames: Oz, Ozzie

Age: Looks 30, But he is immortal

Gender: Male

Pronouns: He//Him

Sexuality: Heterosexual

Species: Human immortal

Deity They Work For: N/A

Appearance: Oswin is a rather large man, standing at about six feet tall. He’s built powerfully, with thick arms and legs. He has a mane of dark auburn  hair that reaches his shoulders and a face with strong features. He wears a black eyepatch over his left eye. A scar crosses underneath it and across the bridge of his nose. His other eye is brown with lighter flecks of gold. Oswin wears a black leather jacket over his shoulders with a white t-shirt and camo cargo pants with boots.

Personality: Oswin is a force to be reckoned with. He has an infectious energy about him. He’s very assertive and a big alpha-male type. He enjoys working with his hands and physical labor, and although he’s a pretty big guy, his attention to detail is astounding. Although he isn’t the brightest bulb on the Christmas tree in terms of academic intelligence, his strongest suit is his street smarts. He knows how people work and he fancies himself a good judge of character. He has a strong but rather skewed sense of justice. He believes that the side he chooses is always right (at least from a moral standpoint), and believes that people who don’t pick sides are cowards who are too afraid to make decisions.

If you’re on his good side, he’s loud and boisterous, especially if you get a couple drinks in him. Although he is slow to anger, once he does get to that point he is also slow to calm down. He doesn’t just hold grudges, he coddles them, even if it would be better for him to let things go. Oswin has a strong sense of honor and he considers any attack on him to be an attack on his very essence as a man. He is also extremely protective of his friends, something that can get him in trouble when he jumps to their defense. His “never say die” attitude causes him to be viewed as stubborn and bullish, and he doesn’t really know when to quit, hence his tendency to hold grudges for an absurd amount of time as mentioned earlier.

Theme Song: Bury Me Face Down- grandson

Weapons: Battleaxe strapped to his back

Powers: He does not age and can only die if he is killed (combat, poison, etc.)

Backstory: Oswin met (then mortal) Ishmael in boot camp and served in the same army as him. They remained firm friends as they went through the ranks. Oswin became a sort of father figure to the young Ishmael, and they looked out for each other on the battlefield. Oswin became nervous when Ishmael garnered a reputation as a skilled warrior-medic among both forces and thought that he was too friendly to their opposition. When the peace talks that Ishmael was leading broke down and the opposing army attacked, Oswin looked frantically for Ishmael, but he ended up being killed in the ambush.

Ishmael found Oswin after the battle had ended and after he had encountered his blue ambrosia flower, so he had literally been a deity for a cool fifteen minutes.

Lucky for him, Orphos liked hanging around war zones because deals and souls were abundant. He recognized Ishmael as a new god and decided to take pity on him because he was obviously rattled from everything that had happened. Ishmael and Orphos struck a deal, and, using the souls from the battlefield, brought Oswin back to life. Ishmael brought him to the nearest village and after instructing the local healers to tell Oswinthat they found him barely alive on the battlefield, ended up leaving him there so they could both start new lives without being dragged down by the past as much as possible.

Crush: Not right now

Other: Anubis; He frequently has dreams where he lives the alternate lives of the souls that inhabit his body. He doesn’t tell anyone about this for fear of being considered insane.

Name: Huck

Nickname: Would not reccomend

Age: About 100 years

Gender: Male

Pronouns: He//Him

Sexuality: Ace

Species: Bushbeast

Deity They Work For: Ishmael

Appearance: Huck looks like a standard Bushbeast standing about seven feet tall at the shoulder, and has the head of a dhole, a type of canine. He has various scars and scratches all over his body where bark didn't grow back completely from battles, including one sliced through the bridge of his nose. Huck also has less foilage on the lower parts of his legs as a result of them being constantly in shackles. The biggest thing that sets him apart from others of his kind is the color of his eyes. They are made out of blue amber, an rare type of amber that's even more rare for a Bushbeast. He has a huckleberry bush growing on his back

Personality: Huck is considerably more aggressive than his counterparts. He also possesses a level of sentience that the other Bushbeasts do not, and because of this he feels a little alienated from the others. It doesn't bother him as much as it could, as he finds companionship around mortals. He didn't have much contact with the rest of his species growing up, and this gives him an outsider's perspective of the 'herd', as he calls them. He feels as if it is his duty to protect them, as he knows firsthand what the outside world can hold. While he has companionship with mortals, he doesn't completely trust anyone, except for Milo. They have a brotherly relationship and had each other's backs when no one else did. Huck is also extremely territorial with Ishmael's domain and does not take kindly to tresspassers. Overall, woe be the person that messes with Huck's possessions. Huck has a very independent and stubborn spirit, born from being trapped in a cage with no control over his life for a very long time. He has difficulty relinquishing any sort of freedoms.

Theme Song: Puppet Loosely Strung by The Correspondents

Weapons: He's basically a living tank

Powers: Huck is the only known Bushbeast to verbally speak. Milo saw potential in him and taught him to speak during their stay in the smuggler's camp. Huck can also heal wounds up to broken bones, and can grow vines out of his body or the ground.

Backstory: Huck was very young when a band of smugglers broke into Ishmael's domain in search of Bushbeast amber. Their original plan was to take out Huck's eyes in exchange for a tidy sum, but it was ultimately decided that he was worth more intact and alive. He was used in the arena, and became well known for his ruthlessness. Outside of the ring, he had struck up an unlikely friendship with Milo, who was his enclosure neighbor. In exchange for the Bushbeast's healing capabilites, Milo taught Huck to speak. They became very close, and when Orphos broke Huck out of the smuggler's camp, he was forced to leave his friend behind for the time being. Huck eventually went back for him, and they've been together ever since.

Crush: Nah

Other: Pan

- - - - -

Name: Bear

Nickname(s): whatever random gibberish Ishmael says when he talks to him, most commonly Beepus

Age: 2 years

Gender: Male

Pronouns: He//Him

Sexuality: He's a dog

Species: Tibetan Mastiff

Deity They Work For: Ishmael owns him

Appearance: He's all black and is a Lion's Head type, giving him a large ruff of fur from his forhead to his withers, giving him a lion's mane effect. He has chocolate brown eyes and is overall a very goob boy

Personality: Bear is an easy going dog, and tends to sleep most of the day while wandering Ishmael's domain at night. He's an intelligent dog and stubborn to a fault, but he typically listens to Ishmael.He has strong guardian instincts and is rather aloof towards strangers unless he sees Ishmael interacting with them positively. He has an even temperment and is tolerant of other creatures as well, and will not attack anything unless given a command.

Theme Songs: I'll figure this out later

Weapons: Teeth, sheer bodyweight I guess, Big Floof Energy

Powers: Extreme good boy

Backstory: He was given as an offering at one of Ishmael's temples. The healers, unsure of where to put him, contacted Ishmael who in turn jumped at the chance to take care of him.

Crush: nah

Other: Thor; you bet that Ishmael is gonna be crying tears of joy in his intro thread

- - - - -

Species Name: Bushbeasts

Scientific Name:foliis periculo

Names: The Bushbeasts name themselves, but it's in Tree and most people cannot understand it or speak it, as it's a wordless language. As such, they can be named by more conventional means by Ishmael, Huck, Milo... anyone really. However, they cannot be named after plants. They find it offensive and akin to identity theft.

Lifespan: Like many trees, they can live indefinitely. The older they are, the bigger they can be. The smallest adult ones are about as tall as a horse, with some of the biggest the biggest being over 100 feet tall at the shoulder. Many of the larger Bushbeasts are in a permanent state of hibernation and do not surface often, it at all.

Genders: There are male and female Bushbeasts, but there’s no way to really tell until they bloom. The males have deep red flowers, and the females have light purple flowers. This typically happens in the springtime but the growth can also be accelerated through stress or magical means. Both types of flowers  grow around the face and neck.

Hierarchy: Bushbeasts live cohesively, with the vast majority of them residing in Ishmael's domain. While they tend to conglomerate based on their animal or by carnivores and herbivores, but there really isn't and official heirarchy or grouping. Huckis the leader of all Bushbeasts, no matter if they are in Ishmael's domain or not. However, they will follow the orders of the one who grew them if Huck does not give them any or is not around.

Typical Appearance: Bushbeasts are typically large and burly in build. They have the general body shape of a fourlegged creature, and one could describe it as bearlike in nature with a longer neck. Their bodies are covered in thick bark that acts  as natural armor plating. They start off with a limited amount of foilage that covers their head and necks like a lion's mane, and on their legs. As they grow, they accumulate a variety of plants and rocks, and the oldest and biggest ones can even have whole trees growing on their backs. The prey-headed Bushbeasts  are usually slimmer in build and may lack the claws that predator Bushbeasts have. If the animal head they have has other prominent features, such as long legs, horns, or hooves, that may often appear in the animal as well.

Most Bushbeasts are considered deciduous, but a few are coniferous and do not hibernate during the winter.

Though uncommon, there are Bushbeasts that look exactly like the animal they are derived from, albeit in plant form. This means they are the same relative shape and size as their animal. This was a mutation from Shiloh's experimentation of the Bushbeasts. This does not cause them any health issues, and the other Bushbeasts do not treat them any differently, although they are more careful of their footing these days and will allow the smaller ones to ride on their backs to avoid being squashed.

All Bushbeasts have the head of existing animals, such as lions or dogs. Mammals make up a good 80% of the Bushbeast population, but reptiles have been seen, too. Bird Bushbeasts do not exist, and neither do bug or insect types. All Bushbeasts have eyes made of glowing amber stones. These are what the Bushbeasts use to see, however they can be taken out or even shattered through brute force. Bushbeast amber is much harder than regular amber and is quite rare, making them a lucrative item in the poaching business. Huck is the only known anomaly, as his eyes are blue amber instead of the regular... amber amber.

Clothing: Some Bushbeasts will drape themselves in different kinds of flowering vines, but that's as close as they get.

General Personalities: Extremely loyal to their grower and to Huck, Bushbeasts will follow almost any order given to them, except when attacking their own. They’re generally peaceful creatures, gentle giants. They will not go out of their way to harm another unless they are commanded to or the thing in question is hurting another Bushbeast. They're simple beings and aren't extremely inteligent, but they aren't mindless either.

Abilities: They have limited control over plants; they can spout vines from their body and from the ground to immobilize and ensnare a target. They are very strong and have moderate healing capabilities. Broken bones are about as high as they can go.

Weapons: Claws, teeth, etc.

Communication: They communicate with one another in Tree and nonverbal body language. The older ones have limited telepathy, and can send images and feelings to each other and those outside of their species, but have difficulty articulating it into words. Those fluent in Tree (*cough* plant deities *cough*) can understand them just fine.

Background/History: They were created by Ishmael in a burst of desperation during one of the rare times he engaged in combat. In his early deity days, he was attempting to defend a medieval city single-handedly from an invadng army. He was losing badly and the Bushbeasts burst from the ground and decimated his enemies. He felt bad that they were created solely for the reason of destroying lives and sought to develop them into a species and not just a weapon. Now they roam throughout his domain in relative peace, keeping it safe from those who would seek to destroy it but also staying safe themselves.

Other:

-The Bushbeasts believe that Forengard and the world in general is on the back of a giant Bushbeast floating through space, but that’s about as far into religion as they will go. -Bushbeasts will camouflage themselves by “rooting” into the ground; they will sink into the ground until only the tops of their backs are visible. Some hills are in fact Bushbeasts who just want to be left alone. They use this as a form of transportation as well. This is also how they hibernate. A full forest can appear overnight thanks ti a group of slumbering Bushbeasts. -They do not like fire (wow wonder why) -If they lose too much foliage, they can die, they also bleed sap.

- - - - -

Name: Ishmael

Nicknames: Ish

Gender: Male

Pronouns: He//Him

Sexuality: Heterosexual Biromantic

Deity of: Plants, healing, and peace

Symbols: A dove carrying a fern frond in its claws

Powers/Abilities: Ishmael has power over plants, meaning he can grow and control them at will. He usually uses them as a form of entanglement for his enemies since he tries not to cause bodily harm unless he has to. When treating non-life threatening wounds of mortals in disguise, Ishmael will often wander away to “find” herbs that he grew himself seconds ago instead of using his healing power.

He can heal most wounds short of death without the aid of herbs or other medicinal supplements. His healing abilities do not extend to mental illness, a fact that disappoints him greatly. He requires physical contact in order to heal someone, but he does not have to be touching the wound to do so.

Ishmael is constantly surrounded by a peaceful aura. It remains active at all times. As one can deduct from the name, it’s an area around Ishmael about five feet in diameter that has calming effects over all who are in its vicinity. Even though it’s always active, it doesn’t have much potency when used passively. Ishmael can control the intensity of his peace aura, and every once in a while he can create a very large burst of peaceful energy. It is possible for him to pacify armies because of this. If pressed, the peace aura has potential to put its targets to sleep, or at least make them drowsy. He is always at the center of the aura, and as a result he cannot shift it from place to place. If he wanted to be sure he would pacify an entire battlefield, he'd have to be right in the thick of it.

The aura also works to calm him as well, especially if he starts having flashbacks. However, there are instances when it happens too fast for him to counterbalance.

Pets: He considers his Bushbeasts as free-range pets.

Appearance: Ishmael stays in his “mortal” form. He stands about 5’5 with a strong but slim build. He looks to be in his late teens/early twenties and has short, light brown hair styled in an undercut with a square jaw and rosy cheeks. His eyes are a bright, yellow-green color. Ishmael bears a large scar on his chest and back, right where his heart would be, almost as if he had been impaled. He wears a tan wool poncho with darker brown patterns on the shoulders with a dark brown undershirt and black pants. He’s usually barefoot.

Personality: Ishmael is a peacemaker at heart. He doesn't like conflict, but understands that sometimes it is necessary. He's generally a kindhearted individual, and tries to do good whenever he can. He isn't one for pointless fighting, but even his feathers can get ruffled sometimes. He is very defensive of his inncer circle, especially Aria. This can sometimes come across as overbearing, but he means well. Ishmael is a laid back individual erring on the side of lazy. He's not the greatest at keeping up appearances, and often shoves the day-to-day duties onto his assisstant, Milo, while he's off doing deity things in Forengard. He's trusting of others,opting to see the best in people and give them the benefit of the doubt where he can. Since he dislikes confrontation, he will often choose to prolong that confrontation as long as possible by making excuses. This can have disasterous consequences, as seen with Shiloh.

But everyone has their off days. Try as he might, Ishmael has never truly escaped the drums of war that plauged him throughout his mortal life. During periods of time where his PTSD flares up, Ishmael will isolate himself from others, locking himself in a room in his domain for hours and even days at a time. He becomes snappy and irritable, and parinoia will cause him to question his bonds with others. These episodes can throw him into funks that last for weeks afterward, and he's quick to mask it as best as he can.

Ishmael is extremely wary of deities with power over emotions, memories, and mind reading. As a general rule, he tries not to give them an excuse to poke around his head, and those who do will be met with rather unorthodox defenses, as he will bring up traumatic thoughts and memories as a way to drive them out.

Theme Songs: Black Cat by Never Shout Never, Peace Song by Never Shout Never (in that order)

Typically Worshiped By: Healers, diplomats, sick/injured people and their families.

Domain: The aggressively overgrown estate he inherited from his father. He grew most of the forest with his bare hands. In the manor itself, a gigantic tree grows out of the middle of it, making it a literal treehouse. The majority of his Bushbeasts reside in his domain, along with his assistant, the bird-human hybrid Milo.

Temples: Nothing really fancy, just some casual buildings. The nearby healers are tasked with upkeep and management of the temples, and will take shifts providing free medicinal care to anyone who happens to wander in.

Weapons: He doesn’t usually carry one, but he's very capable with most weapons should the need arise.

Backstory: Ishmael grew up in the shadow of his father, a successful war general forced to retire in his prime from a wound in one of his legs. While he displayed very un-militaristic qualities, his father wanted him to follow in his footsteps and become just as powerful as he had been. So, he shipped Little Ish off to boot camp, which spat him out about six years later. His father had died in that time period and Ishmael inherited his estate. Almost immediately after he graduated military school, the country was dragged into war. He was drafted in, and because of his previous training, was given a decent rank. He soon climbed the chain of command. Even with his titles, he unofficially promoted another soldier in his place and instead became a warrior-medic, treating any and every soldier on the battlefield. He quickly gained a reputation in both armies as a neutral party and became a sort of de facto diplomat between the two, negotiating prisoner exchanges and working tirelessly for some semblance of peace. He was just about to reach a breakthrough when the opposing army’s general died suddenly, and a much more bloodthirsty one took his place. The negotiations fell apart and the armies met in battle once again. Ishmael was mortally wounded and left for dead next to a suspicious flower. He tried to eat it because he thought it looked poisonous and would kill him faster than bleeding out in the forest floor. It turned out to be an Ambrosia Flower, and he was resurrected. He used his newfound powers to incapacitate the army, and returned to the estate.

Crush: Aria

Other: Apollo

•••••

Name: Orphos

Nickname: Orph, Edgy McEdgelord

Gender: Male

Pronouns: He//Him

Sexuality: Bisexual

Deity of: Deals, Tradeoffs, Wrath

Symbols: A crow sitting atop two hands clasped in a handshake

Powers/Abilities: He can make deals. To put it simply he can do many things in exchange of another. For instance, if someone were to want to have wings, he could give them to the person in exchange for years off of their lifespan, their soul, money... anything he wants, really. He most commonly uses body parts, one of the five senses, or souls for his deals. He can also extract souls from things living or dead. He has the ability to raise people from the dead, but it comes at the cost of the lives of multiple others, and the person being revived often doesn’t come back the same. He’s hesitant to do so often, but can be persuaded. Orphos can also shapeshift into a crow.

Pets: None

Appearances: Orphos is tall and wiry. He stands about 6ft tall. Orphos’s face is elfin, with angular features and pointed ears. his skin is tanned from his travels, the stress of such misadventures putting a streak of grey in his otherwise dark hair. His eyes are round and the iris is gold, with catlike pupils. Orphos wears an open navy blue fitted trench coat with a light grey shirt underneath and black jeans with black ankle-high boots, along with a belt with scabbards on the hips for his machetes.

If he’s in his crow form, he looks like a regular crow except that some of the primary feathers on his wings are white.

Personality: Orphos is, at his best, morally grey. He'll often do the right things for the wrong reasons, and often they are for his own gain. He's a skilled liar, and uses his silver tongue to needle deals out of even the most reluctant mortal. He isn't exactly the most honest person, but he holds up his end of the deal to the best of his ability. This doesn't stop him from exploiting loopholes when he pleases, though.

Although he maintains a very misanthropic front, Orphos can, and does, get incredibly lonely. Don't pity him, this lonliness is often by his own design. His encounters with loss cause him to keep others at arm's reach so he doesn't put himself through that kind of hurt again. However, the few people he does treasure are not to be trifled with under his watch. He will do whatever it takes to protect and insure their safety, no matter the cost. This can cause him to become reckless, and you don't want to be on the recieving end of his wrath when he comes barreling through. Though he typically keeps his emotions in check, all bets are off on a night on the town, and he's almost always ready for a fight.

Theme Songs: This Ain’t A Scene, It’s An Arms Race by Fall Out Boy, Sickness For Nothing by Bear Ghost, Misanthropic Drunken Loner by Days N Daze

Typically Worshiped By: Nobody in particular. Usually only people who need him will actually acknowledge his existence.

Domain: A modest little cottage in the middle of a meadow that he and Bliss live in.

Temples: Bars???

Weapons: He constantly carries two machetes with him, and he’s also been known to throw around a pistol or two.

Backstory: As long as humans have traded with one another, Orphos has existed. He represents the darker side of commerce, the seedy underbelly where the more-than-questionable transactions take place. He wandered around causing trouble until he went to a certain bar. He challenged all the patrons to a game of Simon Says in exchange for an extended life span. He told them all to jump, but stated all of them lost because he never told them to land. A single mortal was hanging from the rafters: the barkeeps’ daughter, Val. Once the whole place erupted into a brawl because everyone figured out he was combing them for his amusement, Val got Orphos out before he got torn to pieces. Their bond grew over time and they became close friends, and then more. Val’s town was very anti-deity to begin with, and did not approve of Orphos courting one of their citizens. Since he was immortal and couldn’t be killed, they went with the next best thing, and murdered Val in an effort to drive him out of town. This did the opposite: he flew into a rage and destroyed the town, then used the souls from those who had died to revive Val, who was none the wiser. Things continued peacefully for a few years until Orphos confessed to her what he had done. Val feared that she was an imbalance in the universe and it was wrong for her to still be alive, and killed herself. Orphos was devastated for a second time. His personality soured and he became more withdrawn. He continued like this for many years. Every once in a while, he would collect some souls to contact Val from the Underworld. Since she had died twice and had no wish to return to the mortal world, it became increasingly difficult for him to contact her until one time where she told him to stop and cut him off completely. Orphos was once again upset and started drinking even more heavily. During one of these sessions of intense drinking, he encountered a farmer. A bet ensued, and the end result was that a drunken deal had been struck between the two— the farmer got an immortal liver to drink to his heart’s content, and Orphos got the farmer’s seven-year-old child with a habit of kicking people’s legs, Bliss. Instead of just dumping her, Orphos decided to keep her around for emotional support and something to focus on besides Val blocking him on Instagram. He’s since been much more amiable and easier to deal with.

Crush: Eglantine Darkrose

Other: Anubis

•••••

Name: Bliss

Nickname: Shinkicker

Age: 8

Gender: Female

Pronouns: She//Her

Sexuality: She’s eight (Heterosexual)

Species: Mortal human

Deity They Work For: Under the care of Orphos

Appearance: Bliss is small, but average height and build for a seven year old. Her blonde hair is rather long and in perpetual pigtails. She has bright blue eyes and freckles splashed across her cheeks; she also has a front tooth missing. She usually wears clothing that's a few sizes too big and errs on the edgy side, courtesy of Orphos not knowing how to shop for clothed for small children. Bliss typically wears a faded pink hoodie with a skull on it and black leggings. Orphos also somehow mmanaged to get her a pair of steel-toed boots that fit her quite well.

Personality: Your typical young child. She’s bright and full of energy. Bliss is curious to the point of recklessness, and she routinely gives Orphos heart attacks by running off on her own whenever she finds something that captures her fancy. She has a fearlessness born from not knowing she should be afraid, and talking to strangers is one of her favorite hobbies. Although she is aware of the existence of deities, she doesn’t really treat them with as much respect as a mortal should. She picks up on some of Orphos’s behaviors and can be sassy when she wants to be. She doesn't seem to be doing horribly by Orphos's parenting; in fact, she seems to be loving every minute of it, which says something about her resiliency.

Theme Song: Let’s Face It I’m Cute- 11 Acorn Lane

Weapons: Her. Just. Her.

Powers: None yet

Backstory: See Orphos

Crush: She’s eight and Orphos would flip out

Other: Aphrodite

•••••

Name: Milo

Nickname: N/A

Age: 20ish

Gender: Male

Pronouns: He//Him

Sexuality: Pansexual

Species: Bird-Human Hybrid

Deity They Work For: Ishmael

Appearance: Milo is rather tall, standing at around 5’8. He’s muscular, but not intimidatingly so; he’s just in good shape from years of flying and running. His hair is black and slightly curly; he usually ties it back with a dark red bandana or else it constantly gets in his eyes. Milo has light grey eyes with blue flecks mixed in. He has the wings of an Indian Roller that span about 14 feet from wingtip to wingtip. When folded behind his back, they drag on the ground a little. He wears a black and white horizontally striped short sleeved shirt with black skinny jeans and  red converse. When fighting, he wears neoprene body armor on his chest, forearms, and legs.

Personality: Milo is skittish and naturally wary of people. This isn't based on aggression and more on fear, as most contact he has had with people in his has been negative. He struggles a bit with his self-worth and is secretly terrified that Ishmael will throw him out of his domain if he doesn't do a good job as an assistant. Because of this, Milo throws himself into his work and is rarely seen outside of Ishmael's domain. Milo is generally kind-hearted. Ishmael's ideaologies have rubbed off on him a bit and he's beginning to expect people to treat him kindly simply because that's how he treats them. He is very conscious about his wings-- he is obsessed with protecting them because they were broken for so long, and the thought of them being injured again is enough to send him into a panic.

Theme Songs: Run by AWOLNATION, Best Friend For Hire by Anthony Amorim, Fistfight by The Ballroom Thieves

Weapons: He usually doesn’t carry anything but is well-versed in most forms of weapons and combat.

Powers: Flight, he heals faster, is stronger, and can take more damage than typical mortals

Backstory: Taken by the same smugglers that took Huck, Milo was also forced to fight other creatures in the smuggler’s arena. He was often used as the warm up act, something for the star combatants to beat up before the main event. Milo and Huck had enclosures next to one another. It was Milo who recognized Huck’s ability to speak, and in exchange of teaching the Bushbeast words, Huck would heal Milo’s wounds when he came back from a day of fighting. The two of them formed a close bond, but when Orphos broke Huck out of the camp, he was forced to leave Milo behind. Huck later returned for Milo. Shiloh, Ishmael's assistant at the time, healed his wings. Milo joined in the fight to take back Ishmael's domain after Shiloh took over. Once she was defeated, Ishmael extended the position to Milo. He accepted, and now works for Ishmael

Crush: Kind of Gevar but not really. He's in love with her independence if anything.

Other: Hermes

- - - - -

Name: Gevar

Nickname(s): Whatever comes up

Age: 200+

Gender: Female

Pronouns: She//Her

Sexuality: Bisexual Panromantic

Species: Human/Stymphalian Bird

Deity They Work For: N/A

Appearance: Gevar looks like an adult woman in her mid twenties. She has a strong, powerful build, but not unnecessarily bulky. Her arms and shoulders are the most powerful part of her body. Gevar has tan skin and all-black eyes with dark brown hair that reaches mid chest level, but it’s usually tied back. She wears a black tanktop and leggings with work boots. Black tattoos of various patterns cover her arms, chest, back, and legs.

She can also take the form of a Stymphalian bird, a mythological creature about the size of a human with a metallic bronze beak and feathers that she can shoot from her wings, which have a wingspan of about 18 feet.

She has a form in between the two, where her arms become Stymphalian wings. She has claws on the end of her wings, like a bat’s almost, so she can grab things.

Personality: Gevar is very untrusting of mortals and deities and everyone in general. Because her kind was systemically hunted down by mortals living nearby and the gods didn’t do much in the way of stopping it. She’s very independent, and is very proud. As such, she has difficulty asking for help if she needs it. She’s not very empathetic, but she tries her best. Emotions aren’t really her strong suit, and her form of comforting is awkwardly patting someone on the back. She doesn’t like anyone getting to close to her as a defense mechanism because she doesn’t want to be hurt, so deep down she really is pretty lonely.

Theme Song: Bit By Bit- Mother Mother

Weapons: Her metal feathers she can shoot from her wings, hand-to-hand combat

Powers: She heals quickly and has small control over fire, she usually only uses it for dramatic effect or to fire flaming feathers

Backstory: Gevar grew up on a flock of other Stymphalian birds, but as farmers and other mortals started to actively hunt them down, she was forced to conjure up a human form to disguise herself. Many of her flock weren’t so lucky, so she spends her days in a kind of solo war against them, ambushing small groups or mortals out by themselves as a form of revenge.

Crush: Not right now

Other: Hera 